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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go_gapic. DO NOT EDIT.
package gaming_test
import (
"context"
gaming "cloud.google.com/go/gaming/apiv1"
"google.golang.org/api/iterator"
gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func ExampleNewGameServerDeploymentsClient() {
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
// TODO: Use client.
_ = c
}
func ExampleGameServerDeploymentsClient_ListGameServerDeployments() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
// import "google.golang.org/api/iterator"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.ListGameServerDeploymentsRequest{
// TODO: Fill request struct fields.
}
it := c.ListGameServerDeployments(ctx, req)
for {
resp, err := it.Next()
if err == iterator.Done {
break
}
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
}
func ExampleGameServerDeploymentsClient_GetGameServerDeployment() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.GetGameServerDeploymentRequest{
// TODO: Fill request struct fields.
}
resp, err := c.GetGameServerDeployment(ctx, req)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerDeploymentsClient_CreateGameServerDeployment() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.CreateGameServerDeploymentRequest{
// TODO: Fill request struct fields.
}
op, err := c.CreateGameServerDeployment(ctx, req)
if err != nil {
// TODO: Handle error.
}
resp, err := op.Wait(ctx)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerDeploymentsClient_DeleteGameServerDeployment() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.DeleteGameServerDeploymentRequest{
// TODO: Fill request struct fields.
}
op, err := c.DeleteGameServerDeployment(ctx, req)
if err != nil {
// TODO: Handle error.
}
err = op.Wait(ctx)
if err != nil {
// TODO: Handle error.
}
}
func ExampleGameServerDeploymentsClient_UpdateGameServerDeployment() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.UpdateGameServerDeploymentRequest{
// TODO: Fill request struct fields.
}
op, err := c.UpdateGameServerDeployment(ctx, req)
if err != nil {
// TODO: Handle error.
}
resp, err := op.Wait(ctx)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerDeploymentsClient_GetGameServerDeploymentRollout() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.GetGameServerDeploymentRolloutRequest{
// TODO: Fill request struct fields.
}
resp, err := c.GetGameServerDeploymentRollout(ctx, req)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerDeploymentsClient_UpdateGameServerDeploymentRollout() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.UpdateGameServerDeploymentRolloutRequest{
// TODO: Fill request struct fields.
}
op, err := c.UpdateGameServerDeploymentRollout(ctx, req)
if err != nil {
// TODO: Handle error.
}
resp, err := op.Wait(ctx)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerDeploymentsClient_PreviewGameServerDeploymentRollout() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.PreviewGameServerDeploymentRolloutRequest{
// TODO: Fill request struct fields.
}
resp, err := c.PreviewGameServerDeploymentRollout(ctx, req)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerDeploymentsClient_FetchDeploymentState() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerDeploymentsClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.FetchDeploymentStateRequest{
// TODO: Fill request struct fields.
}
resp, err := c.FetchDeploymentState(ctx, req)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}