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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
package test
import (
"testing"
"time"
)
// Condition allows tests to wait for some event to occur, or check that it has
// not occurred.
type Condition struct {
name string
done chan struct{}
}
// NewCondition creates a new condition.
func NewCondition(name string) *Condition {
return &Condition{
name: name,
done: make(chan struct{}),
}
}
// SetDone marks the condition as done.
func (c *Condition) SetDone() {
close(c.done)
}
// WaitUntilDone waits up to the specified duration for the condition to be
// marked done.
func (c *Condition) WaitUntilDone(t *testing.T, duration time.Duration) {
t.Helper()
select {
case <-time.After(duration):
t.Errorf("Condition(%q): timed out after waiting %v", c.name, duration)
case <-c.done:
}
}
// VerifyNotDone checks that the condition is not done.
func (c *Condition) VerifyNotDone(t *testing.T) {
t.Helper()
select {
case <-c.done:
t.Errorf("Condition(%q): is done, expected not done", c.name)
default:
}
}