blob: eef0bd36346af5bf0637a6d99955b1a348b9958d [file] [log] [blame]
// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Code generated file. DO NOT EDIT.
// Package games provides access to the Google Play Game Services.
//
// For product documentation, see: https://developers.google.com/games/
//
// Creating a client
//
// Usage example:
//
// import "google.golang.org/api/games/v1"
// ...
// ctx := context.Background()
// gamesService, err := games.NewService(ctx)
//
// In this example, Google Application Default Credentials are used for authentication.
//
// For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
//
// Other authentication options
//
// By default, all available scopes (see "Constants") are used to authenticate. To restrict scopes, use option.WithScopes:
//
// gamesService, err := games.NewService(ctx, option.WithScopes(games.GamesScope))
//
// To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:
//
// gamesService, err := games.NewService(ctx, option.WithAPIKey("AIza..."))
//
// To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:
//
// config := &oauth2.Config{...}
// // ...
// token, err := config.Exchange(ctx, ...)
// gamesService, err := games.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
//
// See https://godoc.org/google.golang.org/api/option/ for details on options.
package games // import "google.golang.org/api/games/v1"
import (
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"io"
"net/http"
"net/url"
"strconv"
"strings"
googleapi "google.golang.org/api/googleapi"
gensupport "google.golang.org/api/internal/gensupport"
option "google.golang.org/api/option"
internaloption "google.golang.org/api/option/internaloption"
htransport "google.golang.org/api/transport/http"
)
// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = internaloption.WithDefaultEndpoint
const apiId = "games:v1"
const apiName = "games"
const apiVersion = "v1"
const basePath = "https://games.googleapis.com/"
const mtlsBasePath = "https://games.mtls.googleapis.com/"
// OAuth2 scopes used by this API.
const (
// View and manage its own configuration data in your Google Drive
DriveAppdataScope = "https://www.googleapis.com/auth/drive.appdata"
// Create, edit, and delete your Google Play Games activity
GamesScope = "https://www.googleapis.com/auth/games"
)
// NewService creates a new Service.
func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) {
scopesOption := option.WithScopes(
"https://www.googleapis.com/auth/drive.appdata",
"https://www.googleapis.com/auth/games",
)
// NOTE: prepend, so we don't override user-specified scopes.
opts = append([]option.ClientOption{scopesOption}, opts...)
opts = append(opts, internaloption.WithDefaultEndpoint(basePath))
opts = append(opts, internaloption.WithDefaultMTLSEndpoint(mtlsBasePath))
client, endpoint, err := htransport.NewClient(ctx, opts...)
if err != nil {
return nil, err
}
s, err := New(client)
if err != nil {
return nil, err
}
if endpoint != "" {
s.BasePath = endpoint
}
return s, nil
}
// New creates a new Service. It uses the provided http.Client for requests.
//
// Deprecated: please use NewService instead.
// To provide a custom HTTP client, use option.WithHTTPClient.
// If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func New(client *http.Client) (*Service, error) {
if client == nil {
return nil, errors.New("client is nil")
}
s := &Service{client: client, BasePath: basePath}
s.AchievementDefinitions = NewAchievementDefinitionsService(s)
s.Achievements = NewAchievementsService(s)
s.Applications = NewApplicationsService(s)
s.Events = NewEventsService(s)
s.Leaderboards = NewLeaderboardsService(s)
s.Metagame = NewMetagameService(s)
s.Players = NewPlayersService(s)
s.Revisions = NewRevisionsService(s)
s.Scores = NewScoresService(s)
s.Snapshots = NewSnapshotsService(s)
s.Stats = NewStatsService(s)
return s, nil
}
type Service struct {
client *http.Client
BasePath string // API endpoint base URL
UserAgent string // optional additional User-Agent fragment
AchievementDefinitions *AchievementDefinitionsService
Achievements *AchievementsService
Applications *ApplicationsService
Events *EventsService
Leaderboards *LeaderboardsService
Metagame *MetagameService
Players *PlayersService
Revisions *RevisionsService
Scores *ScoresService
Snapshots *SnapshotsService
Stats *StatsService
}
func (s *Service) userAgent() string {
if s.UserAgent == "" {
return googleapi.UserAgent
}
return googleapi.UserAgent + " " + s.UserAgent
}
func NewAchievementDefinitionsService(s *Service) *AchievementDefinitionsService {
rs := &AchievementDefinitionsService{s: s}
return rs
}
type AchievementDefinitionsService struct {
s *Service
}
func NewAchievementsService(s *Service) *AchievementsService {
rs := &AchievementsService{s: s}
return rs
}
type AchievementsService struct {
s *Service
}
func NewApplicationsService(s *Service) *ApplicationsService {
rs := &ApplicationsService{s: s}
return rs
}
type ApplicationsService struct {
s *Service
}
func NewEventsService(s *Service) *EventsService {
rs := &EventsService{s: s}
return rs
}
type EventsService struct {
s *Service
}
func NewLeaderboardsService(s *Service) *LeaderboardsService {
rs := &LeaderboardsService{s: s}
return rs
}
type LeaderboardsService struct {
s *Service
}
func NewMetagameService(s *Service) *MetagameService {
rs := &MetagameService{s: s}
return rs
}
type MetagameService struct {
s *Service
}
func NewPlayersService(s *Service) *PlayersService {
rs := &PlayersService{s: s}
return rs
}
type PlayersService struct {
s *Service
}
func NewRevisionsService(s *Service) *RevisionsService {
rs := &RevisionsService{s: s}
return rs
}
type RevisionsService struct {
s *Service
}
func NewScoresService(s *Service) *ScoresService {
rs := &ScoresService{s: s}
return rs
}
type ScoresService struct {
s *Service
}
func NewSnapshotsService(s *Service) *SnapshotsService {
rs := &SnapshotsService{s: s}
return rs
}
type SnapshotsService struct {
s *Service
}
func NewStatsService(s *Service) *StatsService {
rs := &StatsService{s: s}
return rs
}
type StatsService struct {
s *Service
}
// AchievementDefinition: An achievement definition object.
type AchievementDefinition struct {
// AchievementType: The type of the achievement.
//
// Possible values:
// "ACHIEVEMENT_TYPE_UNSPECIFIED" - Safe default, don't use.
// "STANDARD" - Achievement is either locked or unlocked.
// "INCREMENTAL" - Achievement is incremental.
AchievementType string `json:"achievementType,omitempty"`
// Description: The description of the achievement.
Description string `json:"description,omitempty"`
// ExperiencePoints: Experience points which will be earned when
// unlocking this achievement.
ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
// FormattedTotalSteps: The total steps for an incremental achievement
// as a string.
FormattedTotalSteps string `json:"formattedTotalSteps,omitempty"`
// Id: The ID of the achievement.
Id string `json:"id,omitempty"`
// InitialState: The initial state of the achievement.
//
// Possible values:
// "INITIAL_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "HIDDEN" - Achievement is hidden.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
InitialState string `json:"initialState,omitempty"`
// IsRevealedIconUrlDefault: Indicates whether the revealed icon image
// being returned is a default image, or is provided by the game.
IsRevealedIconUrlDefault bool `json:"isRevealedIconUrlDefault,omitempty"`
// IsUnlockedIconUrlDefault: Indicates whether the unlocked icon image
// being returned is a default image, or is game-provided.
IsUnlockedIconUrlDefault bool `json:"isUnlockedIconUrlDefault,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementDefinition`.
Kind string `json:"kind,omitempty"`
// Name: The name of the achievement.
Name string `json:"name,omitempty"`
// RevealedIconUrl: The image URL for the revealed achievement icon.
RevealedIconUrl string `json:"revealedIconUrl,omitempty"`
// TotalSteps: The total steps for an incremental achievement.
TotalSteps int64 `json:"totalSteps,omitempty"`
// UnlockedIconUrl: The image URL for the unlocked achievement icon.
UnlockedIconUrl string `json:"unlockedIconUrl,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementType") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *AchievementDefinition) MarshalJSON() ([]byte, error) {
type NoMethod AchievementDefinition
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementDefinitionsListResponse: A list of achievement definition
// objects.
type AchievementDefinitionsListResponse struct {
// Items: The achievement definitions.
Items []*AchievementDefinition `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementDefinitionsListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementDefinitionsListResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementDefinitionsListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementIncrementResponse: An achievement increment response
type AchievementIncrementResponse struct {
// CurrentSteps: The current steps recorded for this incremental
// achievement.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementIncrementResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether the current steps for the achievement has
// reached the number of steps required to unlock.
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentSteps") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementIncrementResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementIncrementResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementRevealResponse: An achievement reveal response
type AchievementRevealResponse struct {
// CurrentState: The current state of the achievement for which a reveal
// was attempted. This might be `UNLOCKED` if the achievement was
// already unlocked.
//
// Possible values:
// "REVEAL_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
CurrentState string `json:"currentState,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementRevealResponse`.
Kind string `json:"kind,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentState") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentState") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementRevealResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementRevealResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementSetStepsAtLeastResponse: An achievement set steps at least
// response.
type AchievementSetStepsAtLeastResponse struct {
// CurrentSteps: The current steps recorded for this incremental
// achievement.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementSetStepsAtLeastResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether the current steps for the achievement has
// reached the number of steps required to unlock.
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentSteps") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementSetStepsAtLeastResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementSetStepsAtLeastResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUnlockResponse: An achievement unlock response
type AchievementUnlockResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUnlockResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
// whether the unlock request for the achievement was the first for the
// player).
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUnlockResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUnlockResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateMultipleRequest: A list of achievement update
// requests.
type AchievementUpdateMultipleRequest struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUpdateMultipleRequest`.
Kind string `json:"kind,omitempty"`
// Updates: The individual achievement update requests.
Updates []*AchievementUpdateRequest `json:"updates,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateMultipleRequest) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateMultipleRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateMultipleResponse: Response message for
// UpdateMultipleAchievements rpc.
type AchievementUpdateMultipleResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUpdateMultipleResponse`.
Kind string `json:"kind,omitempty"`
// UpdatedAchievements: The updated state of the achievements.
UpdatedAchievements []*AchievementUpdateResponse `json:"updatedAchievements,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateMultipleResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateMultipleResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateRequest: A request to update an achievement.
type AchievementUpdateRequest struct {
// AchievementId: The achievement this update is being applied to.
AchievementId string `json:"achievementId,omitempty"`
// IncrementPayload: The payload if an update of type `INCREMENT` was
// requested for the achievement.
IncrementPayload *GamesAchievementIncrement `json:"incrementPayload,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUpdateRequest`.
Kind string `json:"kind,omitempty"`
// SetStepsAtLeastPayload: The payload if an update of type
// `SET_STEPS_AT_LEAST` was requested for the achievement.
SetStepsAtLeastPayload *GamesAchievementSetStepsAtLeast `json:"setStepsAtLeastPayload,omitempty"`
// UpdateType: The type of update being applied.
//
// Possible values:
// "ACHIEVEMENT_UPDATE_TYPE_UNSPECIFIED" - Safe default, don't use.
// "REVEAL" - Achievement is revealed.
// "UNLOCK" - Achievement is unlocked.
// "INCREMENT" - Achievement is incremented.
// "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the
// passed value.
UpdateType string `json:"updateType,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateRequest) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateResponse: An updated achievement.
type AchievementUpdateResponse struct {
// AchievementId: The achievement this update is was applied to.
AchievementId string `json:"achievementId,omitempty"`
// CurrentState: The current state of the achievement.
//
// Possible values:
// "UPDATED_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "HIDDEN" - Achievement is hidden.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
CurrentState string `json:"currentState,omitempty"`
// CurrentSteps: The current steps recorded for this achievement if it
// is incremental.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUpdateResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
// whether the unlock request for the achievement was the first for the
// player).
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// UpdateOccurred: Whether the requested updates actually affected the
// achievement.
UpdateOccurred bool `json:"updateOccurred,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Application: The Application resource.
type Application struct {
// AchievementCount: The number of achievements visible to the currently
// authenticated player.
AchievementCount int64 `json:"achievement_count,omitempty"`
// Assets: The assets of the application.
Assets []*ImageAsset `json:"assets,omitempty"`
// Author: The author of the application.
Author string `json:"author,omitempty"`
// Category: The category of the application.
Category *ApplicationCategory `json:"category,omitempty"`
// Description: The description of the application.
Description string `json:"description,omitempty"`
// EnabledFeatures: A list of features that have been enabled for the
// application.
//
// Possible values:
// "APPLICATION_FEATURE_UNSPECIFIED" - Safe default, don't use.
// "SNAPSHOTS" - Saved Games (snapshots).
EnabledFeatures []string `json:"enabledFeatures,omitempty"`
// Id: The ID of the application.
Id string `json:"id,omitempty"`
// Instances: The instances of the application.
Instances []*Instance `json:"instances,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#application`.
Kind string `json:"kind,omitempty"`
// LastUpdatedTimestamp: The last updated timestamp of the application.
LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`
// LeaderboardCount: The number of leaderboards visible to the currently
// authenticated player.
LeaderboardCount int64 `json:"leaderboard_count,omitempty"`
// Name: The name of the application.
Name string `json:"name,omitempty"`
// ThemeColor: A hint to the client UI for what color to use as an
// app-themed color. The color is given as an RGB triplet (e.g.
// "E0E0E0").
ThemeColor string `json:"themeColor,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AchievementCount") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementCount") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *Application) MarshalJSON() ([]byte, error) {
type NoMethod Application
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ApplicationCategory: An application category object.
type ApplicationCategory struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#applicationCategory`.
Kind string `json:"kind,omitempty"`
// Primary: The primary category.
Primary string `json:"primary,omitempty"`
// Secondary: The secondary category.
Secondary string `json:"secondary,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ApplicationCategory) MarshalJSON() ([]byte, error) {
type NoMethod ApplicationCategory
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ApplicationVerifyResponse: A third party application verification
// response resource.
type ApplicationVerifyResponse struct {
// AlternatePlayerId: An alternate ID that was once used for the player
// that was issued the auth token used in this request. (This field is
// not normally populated.)
AlternatePlayerId string `json:"alternate_player_id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#applicationVerifyResponse`.
Kind string `json:"kind,omitempty"`
// PlayerId: The ID of the player that was issued the auth token used in
// this request.
PlayerId string `json:"player_id,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AlternatePlayerId")
// to unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AlternatePlayerId") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *ApplicationVerifyResponse) MarshalJSON() ([]byte, error) {
type NoMethod ApplicationVerifyResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Category: Data related to individual game categories.
type Category struct {
// Category: The category name.
Category string `json:"category,omitempty"`
// ExperiencePoints: Experience points earned in this category.
ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#category`.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "Category") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Category") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *Category) MarshalJSON() ([]byte, error) {
type NoMethod Category
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// CategoryListResponse: A third party list metagame categories
// response.
type CategoryListResponse struct {
// Items: The list of categories with usage data.
Items []*Category `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#categoryListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *CategoryListResponse) MarshalJSON() ([]byte, error) {
type NoMethod CategoryListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventBatchRecordFailure: A batch update failure resource.
type EventBatchRecordFailure struct {
// FailureCause: The cause for the update failure.
//
// Possible values:
// "EVENT_FAILURE_CAUSE_UNSPECIFIED" - Default value. Should not be
// used.
// "TOO_LARGE" - A batch request was issued with more events than are
// allowed in a single batch.
// "TIME_PERIOD_EXPIRED" - A batch was sent with data too far in the
// past to record.
// "TIME_PERIOD_SHORT" - A batch was sent with a time range that was
// too short.
// "TIME_PERIOD_LONG" - A batch was sent with a time range that was
// too long.
// "ALREADY_UPDATED" - An attempt was made to record a batch of data
// which was already seen.
// "RECORD_RATE_HIGH" - An attempt was made to record data faster than
// the server will apply updates.
FailureCause string `json:"failureCause,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventBatchRecordFailure`.
Kind string `json:"kind,omitempty"`
// Range: The time range which was rejected; empty for a request-wide
// failure.
Range *EventPeriodRange `json:"range,omitempty"`
// ForceSendFields is a list of field names (e.g. "FailureCause") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FailureCause") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventBatchRecordFailure) MarshalJSON() ([]byte, error) {
type NoMethod EventBatchRecordFailure
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventChild: An event child relationship resource.
type EventChild struct {
// ChildId: The ID of the child event.
ChildId string `json:"childId,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventChild`.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "ChildId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "ChildId") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventChild) MarshalJSON() ([]byte, error) {
type NoMethod EventChild
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventDefinition: An event definition resource.
type EventDefinition struct {
// ChildEvents: A list of events that are a child of this event.
ChildEvents []*EventChild `json:"childEvents,omitempty"`
// Description: Description of what this event represents.
Description string `json:"description,omitempty"`
// DisplayName: The name to display for the event.
DisplayName string `json:"displayName,omitempty"`
// Id: The ID of the event.
Id string `json:"id,omitempty"`
// ImageUrl: The base URL for the image that represents the event.
ImageUrl string `json:"imageUrl,omitempty"`
// IsDefaultImageUrl: Indicates whether the icon image being returned is
// a default image, or is game-provided.
IsDefaultImageUrl bool `json:"isDefaultImageUrl,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventDefinition`.
Kind string `json:"kind,omitempty"`
// Visibility: The visibility of event being tracked in this definition.
//
// Possible values:
// "EVENT_VISIBILITY_UNSPECIFIED" - Default value. Should not be used.
// "REVEALED" - This event should be visible to all users.
// "HIDDEN" - This event should only be shown to users that have
// recorded this event at least once.
Visibility string `json:"visibility,omitempty"`
// ForceSendFields is a list of field names (e.g. "ChildEvents") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "ChildEvents") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventDefinition) MarshalJSON() ([]byte, error) {
type NoMethod EventDefinition
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventDefinitionListResponse: A ListDefinitions response.
type EventDefinitionListResponse struct {
// Items: The event definitions.
Items []*EventDefinition `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventDefinitionListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventDefinitionListResponse) MarshalJSON() ([]byte, error) {
type NoMethod EventDefinitionListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventPeriodRange: An event period time range.
type EventPeriodRange struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventPeriodRange`.
Kind string `json:"kind,omitempty"`
// PeriodEndMillis: The time when this update period ends, in millis,
// since 1970 UTC (Unix Epoch).
PeriodEndMillis int64 `json:"periodEndMillis,omitempty,string"`
// PeriodStartMillis: The time when this update period begins, in
// millis, since 1970 UTC (Unix Epoch).
PeriodStartMillis int64 `json:"periodStartMillis,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventPeriodRange) MarshalJSON() ([]byte, error) {
type NoMethod EventPeriodRange
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventPeriodUpdate: An event period update resource.
type EventPeriodUpdate struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventPeriodUpdate`.
Kind string `json:"kind,omitempty"`
// TimePeriod: The time period being covered by this update.
TimePeriod *EventPeriodRange `json:"timePeriod,omitempty"`
// Updates: The updates being made for this time period.
Updates []*EventUpdateRequest `json:"updates,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventPeriodUpdate) MarshalJSON() ([]byte, error) {
type NoMethod EventPeriodUpdate
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventRecordFailure: An event update failure resource.
type EventRecordFailure struct {
// EventId: The ID of the event that was not updated.
EventId string `json:"eventId,omitempty"`
// FailureCause: The cause for the update failure.
//
// Possible values:
// "EVENT_UPDATE_FAILURE_CAUSE_UNSPECIFIED" - Default value. Should
// not use.
// "NOT_FOUND" - An attempt was made to set an event that was not
// defined.
// "INVALID_UPDATE_VALUE" - An attempt was made to increment an event
// by a non-positive value.
FailureCause string `json:"failureCause,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventRecordFailure`.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "EventId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "EventId") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventRecordFailure) MarshalJSON() ([]byte, error) {
type NoMethod EventRecordFailure
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventRecordRequest: An event period update resource.
type EventRecordRequest struct {
// CurrentTimeMillis: The current time when this update was sent, in
// milliseconds, since 1970 UTC (Unix Epoch).
CurrentTimeMillis int64 `json:"currentTimeMillis,omitempty,string"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventRecordRequest`.
Kind string `json:"kind,omitempty"`
// RequestId: The request ID used to identify this attempt to record
// events.
RequestId int64 `json:"requestId,omitempty,string"`
// TimePeriods: A list of the time period updates being made in this
// request.
TimePeriods []*EventPeriodUpdate `json:"timePeriods,omitempty"`
// ForceSendFields is a list of field names (e.g. "CurrentTimeMillis")
// to unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentTimeMillis") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *EventRecordRequest) MarshalJSON() ([]byte, error) {
type NoMethod EventRecordRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventUpdateRequest: An event period update resource.
type EventUpdateRequest struct {
// DefinitionId: The ID of the event being modified in this update.
DefinitionId string `json:"definitionId,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventUpdateRequest`.
Kind string `json:"kind,omitempty"`
// UpdateCount: The number of times this event occurred in this time
// period.
UpdateCount int64 `json:"updateCount,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "DefinitionId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "DefinitionId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventUpdateRequest) MarshalJSON() ([]byte, error) {
type NoMethod EventUpdateRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventUpdateResponse: An event period update resource.
type EventUpdateResponse struct {
// BatchFailures: Any batch-wide failures which occurred applying
// updates.
BatchFailures []*EventBatchRecordFailure `json:"batchFailures,omitempty"`
// EventFailures: Any failures updating a particular event.
EventFailures []*EventRecordFailure `json:"eventFailures,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#eventUpdateResponse`.
Kind string `json:"kind,omitempty"`
// PlayerEvents: The current status of any updated events
PlayerEvents []*PlayerEvent `json:"playerEvents,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "BatchFailures") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "BatchFailures") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventUpdateResponse) MarshalJSON() ([]byte, error) {
type NoMethod EventUpdateResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesAchievementIncrement: The payload to request to increment an
// achievement.
type GamesAchievementIncrement struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#GamesAchievementIncrement`.
Kind string `json:"kind,omitempty"`
// RequestId: The requestId associated with an increment to an
// achievement.
RequestId int64 `json:"requestId,omitempty,string"`
// Steps: The number of steps to be incremented.
Steps int64 `json:"steps,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesAchievementIncrement) MarshalJSON() ([]byte, error) {
type NoMethod GamesAchievementIncrement
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesAchievementSetStepsAtLeast: The payload to request to increment
// an achievement.
type GamesAchievementSetStepsAtLeast struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#GamesAchievementSetStepsAtLeast`.
Kind string `json:"kind,omitempty"`
// Steps: The minimum number of steps for the achievement to be set to.
Steps int64 `json:"steps,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesAchievementSetStepsAtLeast) MarshalJSON() ([]byte, error) {
type NoMethod GamesAchievementSetStepsAtLeast
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ImageAsset: An image asset object.
type ImageAsset struct {
// Height: The height of the asset.
Height int64 `json:"height,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#imageAsset`.
Kind string `json:"kind,omitempty"`
// Name: The name of the asset.
Name string `json:"name,omitempty"`
// Url: The URL of the asset.
Url string `json:"url,omitempty"`
// Width: The width of the asset.
Width int64 `json:"width,omitempty"`
// ForceSendFields is a list of field names (e.g. "Height") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Height") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ImageAsset) MarshalJSON() ([]byte, error) {
type NoMethod ImageAsset
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Instance: The Instance resource.
type Instance struct {
// AcquisitionUri: URI which shows where a user can acquire this
// instance.
AcquisitionUri string `json:"acquisitionUri,omitempty"`
// AndroidInstance: Platform dependent details for Android.
AndroidInstance *InstanceAndroidDetails `json:"androidInstance,omitempty"`
// IosInstance: Platform dependent details for iOS.
IosInstance *InstanceIosDetails `json:"iosInstance,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#instance`.
Kind string `json:"kind,omitempty"`
// Name: Localized display name.
Name string `json:"name,omitempty"`
// PlatformType: The platform type.
//
// Possible values:
// "PLATFORM_TYPE_UNSPECIFIED" - Default value. Should be unused.
// "ANDROID" - Instance is for Android.
// "IOS" - Instance is for iOS.
// "WEB_APP" - Instance is for Web App.
PlatformType string `json:"platformType,omitempty"`
// RealtimePlay: Flag to show if this game instance supports realtime
// play.
RealtimePlay bool `json:"realtimePlay,omitempty"`
// TurnBasedPlay: Flag to show if this game instance supports turn based
// play.
TurnBasedPlay bool `json:"turnBasedPlay,omitempty"`
// WebInstance: Platform dependent details for Web.
WebInstance *InstanceWebDetails `json:"webInstance,omitempty"`
// ForceSendFields is a list of field names (e.g. "AcquisitionUri") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AcquisitionUri") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *Instance) MarshalJSON() ([]byte, error) {
type NoMethod Instance
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// InstanceAndroidDetails: The Android instance details resource.
type InstanceAndroidDetails struct {
// EnablePiracyCheck: Flag indicating whether the anti-piracy check is
// enabled.
EnablePiracyCheck bool `json:"enablePiracyCheck,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#instanceAndroidDetails`.
Kind string `json:"kind,omitempty"`
// PackageName: Android package name which maps to Google Play URL.
PackageName string `json:"packageName,omitempty"`
// Preferred: Indicates that this instance is the default for new
// installations.
Preferred bool `json:"preferred,omitempty"`
// ForceSendFields is a list of field names (e.g. "EnablePiracyCheck")
// to unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "EnablePiracyCheck") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *InstanceAndroidDetails) MarshalJSON() ([]byte, error) {
type NoMethod InstanceAndroidDetails
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// InstanceIosDetails: The iOS details resource.
type InstanceIosDetails struct {
// BundleIdentifier: Bundle identifier.
BundleIdentifier string `json:"bundleIdentifier,omitempty"`
// ItunesAppId: iTunes App ID.
ItunesAppId string `json:"itunesAppId,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#instanceIosDetails`.
Kind string `json:"kind,omitempty"`
// PreferredForIpad: Indicates that this instance is the default for new
// installations on iPad devices.
PreferredForIpad bool `json:"preferredForIpad,omitempty"`
// PreferredForIphone: Indicates that this instance is the default for
// new installations on iPhone devices.
PreferredForIphone bool `json:"preferredForIphone,omitempty"`
// SupportIpad: Flag to indicate if this instance supports iPad.
SupportIpad bool `json:"supportIpad,omitempty"`
// SupportIphone: Flag to indicate if this instance supports iPhone.
SupportIphone bool `json:"supportIphone,omitempty"`
// ForceSendFields is a list of field names (e.g. "BundleIdentifier") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "BundleIdentifier") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *InstanceIosDetails) MarshalJSON() ([]byte, error) {
type NoMethod InstanceIosDetails
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// InstanceWebDetails: The Web details resource.
type InstanceWebDetails struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#instanceWebDetails`.
Kind string `json:"kind,omitempty"`
// LaunchUrl: Launch URL for the game.
LaunchUrl string `json:"launchUrl,omitempty"`
// Preferred: Indicates that this instance is the default for new
// installations.
Preferred bool `json:"preferred,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *InstanceWebDetails) MarshalJSON() ([]byte, error) {
type NoMethod InstanceWebDetails
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Leaderboard: The Leaderboard resource.
type Leaderboard struct {
// IconUrl: The icon for the leaderboard.
IconUrl string `json:"iconUrl,omitempty"`
// Id: The leaderboard ID.
Id string `json:"id,omitempty"`
// IsIconUrlDefault: Indicates whether the icon image being returned is
// a default image, or is game-provided.
IsIconUrlDefault bool `json:"isIconUrlDefault,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#leaderboard`.
Kind string `json:"kind,omitempty"`
// Name: The name of the leaderboard.
Name string `json:"name,omitempty"`
// Order: How scores are ordered.
//
// Possible values:
// "SCORE_ORDER_UNSPECIFIED" - Default value. This value is unused.
// "LARGER_IS_BETTER" - Larger values are better; scores are sorted in
// descending order
// "SMALLER_IS_BETTER" - Smaller values are better; scores are sorted
// in ascending order
Order string `json:"order,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "IconUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "IconUrl") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *Leaderboard) MarshalJSON() ([]byte, error) {
type NoMethod Leaderboard
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardEntry: The Leaderboard Entry resource.
type LeaderboardEntry struct {
// FormattedScore: The localized string for the numerical value of this
// score.
FormattedScore string `json:"formattedScore,omitempty"`
// FormattedScoreRank: The localized string for the rank of this score
// for this leaderboard.
FormattedScoreRank string `json:"formattedScoreRank,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#leaderboardEntry`.
Kind string `json:"kind,omitempty"`
// Player: The player who holds this score.
Player *Player `json:"player,omitempty"`
// ScoreRank: The rank of this score for this leaderboard.
ScoreRank int64 `json:"scoreRank,omitempty,string"`
// ScoreTag: Additional information about the score. Values must contain
// no more than 64 URI-safe characters as defined by section 2.3 of RFC
// 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// ScoreValue: The numerical value of this score.
ScoreValue int64 `json:"scoreValue,omitempty,string"`
// TimeSpan: The time span of this high score.
//
// Possible values:
// "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
// unused.
// "ALL_TIME" - The score is an all-time score.
// "WEEKLY" - The score is a weekly score.
// "DAILY" - The score is a daily score.
TimeSpan string `json:"timeSpan,omitempty"`
// WriteTimestampMillis: The timestamp at which this score was recorded,
// in milliseconds since the epoch in UTC.
WriteTimestampMillis int64 `json:"writeTimestampMillis,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "FormattedScore") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FormattedScore") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardEntry) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardEntry
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardListResponse: A list of leaderboard objects.
type LeaderboardListResponse struct {
// Items: The leaderboards.
Items []*Leaderboard `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#leaderboardListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardListResponse) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardScoreRank: A score rank in a leaderboard.
type LeaderboardScoreRank struct {
// FormattedNumScores: The number of scores in the leaderboard as a
// string.
FormattedNumScores string `json:"formattedNumScores,omitempty"`
// FormattedRank: The rank in the leaderboard as a string.
FormattedRank string `json:"formattedRank,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#leaderboardScoreRank`.
Kind string `json:"kind,omitempty"`
// NumScores: The number of scores in the leaderboard.
NumScores int64 `json:"numScores,omitempty,string"`
// Rank: The rank in the leaderboard.
Rank int64 `json:"rank,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "FormattedNumScores")
// to unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FormattedNumScores") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardScoreRank) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardScoreRank
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardScores: A ListScores response.
type LeaderboardScores struct {
// Items: The scores in the leaderboard.
Items []*LeaderboardEntry `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#leaderboardScores`.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// NumScores: The total number of scores in the leaderboard.
NumScores int64 `json:"numScores,omitempty,string"`
// PlayerScore: The score of the requesting player on the leaderboard.
// The player's score may appear both here and in the list of scores
// above. If you are viewing a public leaderboard and the player is not
// sharing their gameplay information publicly, the `scoreRank`and
// `formattedScoreRank` values will not be present.
PlayerScore *LeaderboardEntry `json:"playerScore,omitempty"`
// PrevPageToken: The pagination token for the previous page of results.
PrevPageToken string `json:"prevPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardScores) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardScores
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// MetagameConfig: The metagame config resource
type MetagameConfig struct {
// CurrentVersion: Current version of the metagame configuration data.
// When this data is updated, the version number will be increased by
// one.
CurrentVersion int64 `json:"currentVersion,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#metagameConfig`.
Kind string `json:"kind,omitempty"`
// PlayerLevels: The list of player levels.
PlayerLevels []*PlayerLevel `json:"playerLevels,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentVersion") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentVersion") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *MetagameConfig) MarshalJSON() ([]byte, error) {
type NoMethod MetagameConfig
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Player: A Player resource.
type Player struct {
// AvatarImageUrl: The base URL for the image that represents the
// player.
AvatarImageUrl string `json:"avatarImageUrl,omitempty"`
// BannerUrlLandscape: The url to the landscape mode player banner
// image.
BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`
// BannerUrlPortrait: The url to the portrait mode player banner image.
BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`
// DisplayName: The name to display for the player.
DisplayName string `json:"displayName,omitempty"`
// ExperienceInfo: An object to represent Play Game experience
// information for the player.
ExperienceInfo *PlayerExperienceInfo `json:"experienceInfo,omitempty"`
// FriendStatus: The friend status of the given player, relative to the
// requester. This is unset if the player is not sharing their friends
// list with the game.
//
// Possible values:
// "FRIEND_STATUS_UNSPECIFIED" - Default value. This value is unused.
// "NO_RELATIONSHIP" - There is no relationship between the players.
// "FRIEND" - The player and requester are friends.
FriendStatus string `json:"friendStatus,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#player`
Kind string `json:"kind,omitempty"`
// Name: A representation of the individual components of the name.
Name *PlayerName `json:"name,omitempty"`
// OriginalPlayerId: The player ID that was used for this player the
// first time they signed into the game in question. This is only
// populated for calls to player.get for the requesting player, only if
// the player ID has subsequently changed, and only to clients that
// support remapping player IDs.
OriginalPlayerId string `json:"originalPlayerId,omitempty"`
// PlayerId: The ID of the player.
PlayerId string `json:"playerId,omitempty"`
// ProfileSettings: The player's profile settings. Controls whether or
// not the player's profile is visible to other players.
ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`
// Title: The player's title rewarded for their game activities.
Title string `json:"title,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AvatarImageUrl") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *Player) MarshalJSON() ([]byte, error) {
type NoMethod Player
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerName: A representation of the individual components of the
// name.
type PlayerName struct {
// FamilyName: The family name of this player. In some places, this is
// known as the last name.
FamilyName string `json:"familyName,omitempty"`
// GivenName: The given name of this player. In some places, this is
// known as the first name.
GivenName string `json:"givenName,omitempty"`
// ForceSendFields is a list of field names (e.g. "FamilyName") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FamilyName") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerName) MarshalJSON() ([]byte, error) {
type NoMethod PlayerName
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerAchievement: An achievement object.
type PlayerAchievement struct {
// AchievementState: The state of the achievement.
//
// Possible values:
// "STATE_UNSPECIFIED" - Default value. This value is unused.
// "HIDDEN" - Achievement is hidden.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
AchievementState string `json:"achievementState,omitempty"`
// CurrentSteps: The current steps for an incremental achievement.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// ExperiencePoints: Experience points earned for the achievement. This
// field is absent for achievements that have not yet been unlocked and
// 0 for achievements that have been unlocked by testers but that are
// unpublished.
ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
// FormattedCurrentStepsString: The current steps for an incremental
// achievement as a string.
FormattedCurrentStepsString string `json:"formattedCurrentStepsString,omitempty"`
// Id: The ID of the achievement.
Id string `json:"id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerAchievement`.
Kind string `json:"kind,omitempty"`
// LastUpdatedTimestamp: The timestamp of the last modification to this
// achievement's state.
LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "AchievementState") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementState") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *PlayerAchievement) MarshalJSON() ([]byte, error) {
type NoMethod PlayerAchievement
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerAchievementListResponse: A list of achievement objects.
type PlayerAchievementListResponse struct {
// Items: The achievements.
Items []*PlayerAchievement `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerAchievementListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerAchievementListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerAchievementListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerEvent: An event status resource.
type PlayerEvent struct {
// DefinitionId: The ID of the event definition.
DefinitionId string `json:"definitionId,omitempty"`
// FormattedNumEvents: The current number of times this event has
// occurred, as a string. The formatting of this string depends on the
// configuration of your event in the Play Games Developer Console.
FormattedNumEvents string `json:"formattedNumEvents,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerEvent`.
Kind string `json:"kind,omitempty"`
// NumEvents: The current number of times this event has occurred.
NumEvents int64 `json:"numEvents,omitempty,string"`
// PlayerId: The ID of the player.
PlayerId string `json:"playerId,omitempty"`
// ForceSendFields is a list of field names (e.g. "DefinitionId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "DefinitionId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerEvent) MarshalJSON() ([]byte, error) {
type NoMethod PlayerEvent
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerEventListResponse: A ListByPlayer response.
type PlayerEventListResponse struct {
// Items: The player events.
Items []*PlayerEvent `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerEventListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerEventListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerEventListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerExperienceInfo: 1P/3P metadata about the player's experience.
type PlayerExperienceInfo struct {
// CurrentExperiencePoints: The current number of experience points for
// the player.
CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`
// CurrentLevel: The current level of the player.
CurrentLevel *PlayerLevel `json:"currentLevel,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerExperienceInfo`.
Kind string `json:"kind,omitempty"`
// LastLevelUpTimestampMillis: The timestamp when the player was leveled
// up, in millis since Unix epoch UTC.
LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`
// NextLevel: The next level of the player. If the current level is the
// maximum level, this should be same as the current level.
NextLevel *PlayerLevel `json:"nextLevel,omitempty"`
// ForceSendFields is a list of field names (e.g.
// "CurrentExperiencePoints") to unconditionally include in API
// requests. By default, fields with empty values are omitted from API
// requests. However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentExperiencePoints")
// to include in API requests with the JSON null value. By default,
// fields with empty values are omitted from API requests. However, any
// field with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *PlayerExperienceInfo) MarshalJSON() ([]byte, error) {
type NoMethod PlayerExperienceInfo
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerLeaderboardScore: A player leaderboard score object.
type PlayerLeaderboardScore struct {
// FriendsRank: The rank of the score in the friends collection for this
// leaderboard.
FriendsRank *LeaderboardScoreRank `json:"friendsRank,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerLeaderboardScore`.
Kind string `json:"kind,omitempty"`
// LeaderboardId: The ID of the leaderboard this score is in.
LeaderboardId string `json:"leaderboard_id,omitempty"`
// PublicRank: The public rank of the score in this leaderboard. This
// object will not be present if the user is not sharing their scores
// publicly.
PublicRank *LeaderboardScoreRank `json:"publicRank,omitempty"`
// ScoreString: The formatted value of this score.
ScoreString string `json:"scoreString,omitempty"`
// ScoreTag: Additional information about the score. Values must contain
// no more than 64 URI-safe characters as defined by section 2.3 of RFC
// 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// ScoreValue: The numerical value of this score.
ScoreValue int64 `json:"scoreValue,omitempty,string"`
// SocialRank: The social rank of the score in this leaderboard.
SocialRank *LeaderboardScoreRank `json:"socialRank,omitempty"`
// TimeSpan: The time span of this score.
//
// Possible values:
// "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
// unused.
// "ALL_TIME" - The score is an all-time score.
// "WEEKLY" - The score is a weekly score.
// "DAILY" - The score is a daily score.
TimeSpan string `json:"timeSpan,omitempty"`
// WriteTimestamp: The timestamp at which this score was recorded, in
// milliseconds since the epoch in UTC.
WriteTimestamp int64 `json:"writeTimestamp,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "FriendsRank") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FriendsRank") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerLeaderboardScore) MarshalJSON() ([]byte, error) {
type NoMethod PlayerLeaderboardScore
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerLeaderboardScoreListResponse: A list of player leaderboard
// scores.
type PlayerLeaderboardScoreListResponse struct {
// Items: The leaderboard scores.
Items []*PlayerLeaderboardScore `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerLeaderboardScoreListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// Player: The Player resources for the owner of this score.
Player *Player `json:"player,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerLeaderboardScoreListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerLeaderboardScoreListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerLevel: 1P/3P metadata about a user's level.
type PlayerLevel struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerLevel`.
Kind string `json:"kind,omitempty"`
// Level: The level for the user.
Level int64 `json:"level,omitempty"`
// MaxExperiencePoints: The maximum experience points for this level.
MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`
// MinExperiencePoints: The minimum experience points for this level.
MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerLevel) MarshalJSON() ([]byte, error) {
type NoMethod PlayerLevel
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerListResponse: A third party player list response.
type PlayerListResponse struct {
// Items: The players.
Items []*Player `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScore: A player score.
type PlayerScore struct {
// FormattedScore: The formatted score for this player score.
FormattedScore string `json:"formattedScore,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerScore`.
Kind string `json:"kind,omitempty"`
// Score: The numerical value for this player score.
Score int64 `json:"score,omitempty,string"`
// ScoreTag: Additional information about this score. Values will
// contain no more than 64 URI-safe characters as defined by section 2.3
// of RFC 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// TimeSpan: The time span for this player score.
//
// Possible values:
// "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
// unused.
// "ALL_TIME" - The score is an all-time score.
// "WEEKLY" - The score is a weekly score.
// "DAILY" - The score is a daily score.
TimeSpan string `json:"timeSpan,omitempty"`
// ForceSendFields is a list of field names (e.g. "FormattedScore") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FormattedScore") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *PlayerScore) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScore
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScoreListResponse: A list of score submission statuses.
type PlayerScoreListResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerScoreListResponse`.
Kind string `json:"kind,omitempty"`
// SubmittedScores: The score submissions statuses.
SubmittedScores []*PlayerScoreResponse `json:"submittedScores,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerScoreListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScoreListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScoreResponse: A list of leaderboard entry resources.
type PlayerScoreResponse struct {
// BeatenScoreTimeSpans: The time spans where the submitted score is
// better than the existing score for that time span.
//
// Possible values:
// "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
// unused.
// "ALL_TIME" - The score is an all-time score.
// "WEEKLY" - The score is a weekly score.
// "DAILY" - The score is a daily score.
BeatenScoreTimeSpans []string `json:"beatenScoreTimeSpans,omitempty"`
// FormattedScore: The formatted value of the submitted score.
FormattedScore string `json:"formattedScore,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerScoreResponse`.
Kind string `json:"kind,omitempty"`
// LeaderboardId: The leaderboard ID that this score was submitted to.
LeaderboardId string `json:"leaderboardId,omitempty"`
// ScoreTag: Additional information about this score. Values will
// contain no more than 64 URI-safe characters as defined by section 2.3
// of RFC 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// UnbeatenScores: The scores in time spans that have not been beaten.
// As an example, the submitted score may be better than the player's
// `DAILY` score, but not better than the player's scores for the
// `WEEKLY` or `ALL_TIME` time spans.
UnbeatenScores []*PlayerScore `json:"unbeatenScores,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g.
// "BeatenScoreTimeSpans") to unconditionally include in API requests.
// By default, fields with empty values are omitted from API requests.
// However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "BeatenScoreTimeSpans") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *PlayerScoreResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScoreResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScoreSubmissionList: A list of score submission requests.
type PlayerScoreSubmissionList struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#playerScoreSubmissionList`.
Kind string `json:"kind,omitempty"`
// Scores: The score submissions.
Scores []*ScoreSubmission `json:"scores,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerScoreSubmissionList) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScoreSubmissionList
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ProfileSettings: Profile settings
type ProfileSettings struct {
// Possible values:
// "FRIENDS_LIST_VISIBILITY_UNSPECIFIED" - Unused.
// "VISIBLE" - The friends list is currently visible to the game.
// "REQUEST_REQUIRED" - The developer does not have access to the
// friends list, but can call the Android API to show a consent dialog.
// "UNAVAILABLE" - The friends list is currently unavailable for this
// user, and it is not possible to request access at this time, either
// because the user has permanently declined or the friends feature is
// not available to them. In this state, any attempts to request access
// to the friends list will be unsuccessful.
FriendsListVisibility string `json:"friendsListVisibility,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#profileSettings`.
Kind string `json:"kind,omitempty"`
// ProfileVisible: Whether the player's profile is visible to the
// currently signed in player.
ProfileVisible bool `json:"profileVisible,omitempty"`
// ForceSendFields is a list of field names (e.g.
// "FriendsListVisibility") to unconditionally include in API requests.
// By default, fields with empty values are omitted from API requests.
// However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FriendsListVisibility") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *ProfileSettings) MarshalJSON() ([]byte, error) {
type NoMethod ProfileSettings
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// RevisionCheckResponse: A third party checking a revision response.
type RevisionCheckResponse struct {
// ApiVersion: The version of the API this client revision should use
// when calling API methods.
ApiVersion string `json:"apiVersion,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#revisionCheckResponse`.
Kind string `json:"kind,omitempty"`
// RevisionStatus: The result of the revision check.
//
// Possible values:
// "REVISION_STATUS_UNSPECIFIED" - Default value. This value is
// unused.
// "OK" - The revision being used is current.
// "DEPRECATED" - There is currently a newer version available, but
// the revision being used still works.
// "INVALID" - The revision being used is not supported in any
// released version.
RevisionStatus string `json:"revisionStatus,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "ApiVersion") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "ApiVersion") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *RevisionCheckResponse) MarshalJSON() ([]byte, error) {
type NoMethod RevisionCheckResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ScoreSubmission: A request to submit a score to leaderboards.
type ScoreSubmission struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#scoreSubmission`.
Kind string `json:"kind,omitempty"`
// LeaderboardId: The leaderboard this score is being submitted to.
LeaderboardId string `json:"leaderboardId,omitempty"`
// Score: The new score being submitted.
Score int64 `json:"score,omitempty,string"`
// ScoreTag: Additional information about this score. Values will
// contain no more than 64 URI-safe characters as defined by section 2.3
// of RFC 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// Signature: Signature Values will contain URI-safe characters as
// defined by section 2.3 of RFC 3986.
Signature string `json:"signature,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ScoreSubmission) MarshalJSON() ([]byte, error) {
type NoMethod ScoreSubmission
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Snapshot: An snapshot object.
type Snapshot struct {
// CoverImage: The cover image of this snapshot. May be absent if there
// is no image.
CoverImage *SnapshotImage `json:"coverImage,omitempty"`
// Description: The description of this snapshot.
Description string `json:"description,omitempty"`
// DriveId: The ID of the file underlying this snapshot in the Drive
// API. Only present if the snapshot is a view on a Drive file and the
// file is owned by the caller.
DriveId string `json:"driveId,omitempty"`
// DurationMillis: The duration associated with this snapshot, in
// millis.
DurationMillis int64 `json:"durationMillis,omitempty,string"`
// Id: The ID of the snapshot.
Id string `json:"id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#snapshot`.
Kind string `json:"kind,omitempty"`
// LastModifiedMillis: The timestamp (in millis since Unix epoch) of the
// last modification to this snapshot.
LastModifiedMillis int64 `json:"lastModifiedMillis,omitempty,string"`
// ProgressValue: The progress value (64-bit integer set by developer)
// associated with this snapshot.
ProgressValue int64 `json:"progressValue,omitempty,string"`
// Title: The title of this snapshot.
Title string `json:"title,omitempty"`
// Type: The type of this snapshot.
//
// Possible values:
// "SNAPSHOT_TYPE_UNSPECIFIED" - Default value. This value is unused.
// "SAVE_GAME" - A snapshot representing a save game.
Type string `json:"type,omitempty"`
// UniqueName: The unique name provided when the snapshot was created.
UniqueName string `json:"uniqueName,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CoverImage") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CoverImage") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *Snapshot) MarshalJSON() ([]byte, error) {
type NoMethod Snapshot
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// SnapshotImage: An image of a snapshot.
type SnapshotImage struct {
// Height: The height of the image.
Height int64 `json:"height,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#snapshotImage`.
Kind string `json:"kind,omitempty"`
// MimeType: The MIME type of the image.
MimeType string `json:"mime_type,omitempty"`
// Url: The URL of the image. This URL may be invalidated at any time
// and should not be cached.
Url string `json:"url,omitempty"`
// Width: The width of the image.
Width int64 `json:"width,omitempty"`
// ForceSendFields is a list of field names (e.g. "Height") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Height") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *SnapshotImage) MarshalJSON() ([]byte, error) {
type NoMethod SnapshotImage
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// SnapshotListResponse: A third party list snapshots response.
type SnapshotListResponse struct {
// Items: The snapshots.
Items []*Snapshot `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#snapshotListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results. If
// there are no more results, the token is omitted.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *SnapshotListResponse) MarshalJSON() ([]byte, error) {
type NoMethod SnapshotListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// StatsResponse: A third party stats resource.
type StatsResponse struct {
// AvgSessionLengthMinutes: Average session length in minutes of the
// player. E.g., 1, 30, 60, ... . Not populated if there is not enough
// information.
AvgSessionLengthMinutes float64 `json:"avg_session_length_minutes,omitempty"`
// ChurnProbability: The probability of the player not returning to play
// the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated
// if there is not enough information.
ChurnProbability float64 `json:"churn_probability,omitempty"`
// DaysSinceLastPlayed: Number of days since the player last played this
// game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough
// information.
DaysSinceLastPlayed int64 `json:"days_since_last_played,omitempty"`
// HighSpenderProbability: The probability of the player going to spend
// beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not
// populated if there is not enough information.
HighSpenderProbability float64 `json:"high_spender_probability,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#statsResponse`.
Kind string `json:"kind,omitempty"`
// NumPurchases: Number of in-app purchases made by the player in this
// game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough
// information.
NumPurchases int64 `json:"num_purchases,omitempty"`
// NumSessions: The approximate number of sessions of the player within
// the last 28 days, where a session begins when the player is connected
// to Play Games Services and ends when they are disconnected. E.g., 0,
// 1, 5, 10, ... . Not populated if there is not enough information.
NumSessions int64 `json:"num_sessions,omitempty"`
// NumSessionsPercentile: The approximation of the sessions percentile
// of the player within the last 30 days, where a session begins when
// the player is connected to Play Games Services and ends when they are
// disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not
// enough information.
NumSessionsPercentile float64 `json:"num_sessions_percentile,omitempty"`
// SpendPercentile: The approximate spend percentile of the player in
// this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not
// enough information.
SpendPercentile float64 `json:"spend_percentile,omitempty"`
// SpendProbability: The probability of the player going to spend the
// game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated
// if there is not enough information.
SpendProbability float64 `json:"spend_probability,omitempty"`
// TotalSpendNext28Days: The predicted amount of money that the player
// going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not
// populated if there is not enough information.
TotalSpendNext28Days float64 `json:"total_spend_next_28_days,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g.
// "AvgSessionLengthMinutes") to unconditionally include in API
// requests. By default, fields with empty values are omitted from API
// requests. However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AvgSessionLengthMinutes")
// to include in API requests with the JSON null value. By default,
// fields with empty values are omitted from API requests. However, any
// field with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *StatsResponse) MarshalJSON() ([]byte, error) {
type NoMethod StatsResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
func (s *StatsResponse) UnmarshalJSON(data []byte) error {
type NoMethod StatsResponse
var s1 struct {
AvgSessionLengthMinutes gensupport.JSONFloat64 `json:"avg_session_length_minutes"`
ChurnProbability gensupport.JSONFloat64 `json:"churn_probability"`
HighSpenderProbability gensupport.JSONFloat64 `json:"high_spender_probability"`
NumSessionsPercentile gensupport.JSONFloat64 `json:"num_sessions_percentile"`
SpendPercentile gensupport.JSONFloat64 `json:"spend_percentile"`
SpendProbability gensupport.JSONFloat64 `json:"spend_probability"`
TotalSpendNext28Days gensupport.JSONFloat64 `json:"total_spend_next_28_days"`
*NoMethod
}
s1.NoMethod = (*NoMethod)(s)
if err := json.Unmarshal(data, &s1); err != nil {
return err
}
s.AvgSessionLengthMinutes = float64(s1.AvgSessionLengthMinutes)
s.ChurnProbability = float64(s1.ChurnProbability)
s.HighSpenderProbability = float64(s1.HighSpenderProbability)
s.NumSessionsPercentile = float64(s1.NumSessionsPercentile)
s.SpendPercentile = float64(s1.SpendPercentile)
s.SpendProbability = float64(s1.SpendProbability)
s.TotalSpendNext28Days = float64(s1.TotalSpendNext28Days)
return nil
}
// method id "games.achievementDefinitions.list":
type AchievementDefinitionsListCall struct {
s *Service
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Lists all the achievement definitions for your application.
func (r *AchievementDefinitionsService) List() *AchievementDefinitionsListCall {
c := &AchievementDefinitionsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *AchievementDefinitionsListCall) Language(language string) *AchievementDefinitionsListCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of achievement resources to return in the response, used for
// paging. For any response, the actual number of achievement resources
// returned may be less than the specified `maxResults`.
func (c *AchievementDefinitionsListCall) MaxResults(maxResults int64) *AchievementDefinitionsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *AchievementDefinitionsListCall) PageToken(pageToken string) *AchievementDefinitionsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementDefinitionsListCall) Fields(s ...googleapi.Field) *AchievementDefinitionsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementDefinitionsListCall) IfNoneMatch(entityTag string) *AchievementDefinitionsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementDefinitionsListCall) Context(ctx context.Context) *AchievementDefinitionsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementDefinitionsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementDefinitionsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200926")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievementDefinitions.list" call.
// Exactly one of *AchievementDefinitionsListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementDefinitionsListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *AchievementDefinitionsListCall) Do(opts ...googleapi.CallOption) (*AchievementDefinitionsListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementDefinitionsListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Lists all the achievement definitions for your application.",
// "flatPath": "games/v1/achievements",
// "httpMethod": "GET",
// "id": "games.achievementDefinitions.list",
// "parameterOrder": [],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/achievements",
// "response": {
// "$ref": "AchievementDefinitionsListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *AchievementDefinitionsListCall) Pages(ctx context.Context, f func(*AchievementDefinitionsListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.achievements.increment":
type AchievementsIncrementCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Increment: Increments the steps of the achievement with the given ID
// for the currently authenticated player.
func (r *AchievementsService) Increment(achievementId string, stepsToIncrement int64) *AchievementsIncrementCall {
c := &AchievementsIncrementCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
c.urlParams_.Set("stepsToIncrement", fmt.Sprint(stepsToIncrement))
return c
}
// RequestId sets the optional parameter "requestId": A randomly
// generated numeric ID for each request specified by the caller. This
// number is used at the server to ensure that the request is handled
// correctly across retries.
func (c *AchievementsIncrementCall) RequestId(requestId int64) *AchievementsIncrementCall {
c.urlParams_.Set("requestId", fmt.Sprint(requestId))
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsIncrementCall) Fields(s ...googleapi.Field) *AchievementsIncrementCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsIncrementCall) Context(ctx context.Context) *AchievementsIncrementCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsIncrementCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementsIncrementCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200926")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/increment")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievements.increment" call.
// Exactly one of *AchievementIncrementResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementIncrementResponse.ServerResponse.Header or (if a
// response was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementsIncrementCall) Do(opts ...googleapi.CallOption) (*AchievementIncrementResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementIncrementResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Increments the steps of the achievement with the given ID for the currently authenticated player.",
// "flatPath": "games/v1/achievements/{achievementId}/increment",
// "httpMethod": "POST",
// "id": "games.achievements.increment",
// "parameterOrder": [
// "achievementId",
// "stepsToIncrement"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "requestId": {
// "description": "A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled correctly across retries.",
// "format": "int64",
// "location": "query",
// "type": "string"
// },
// "stepsToIncrement": {
// "description": "The number of steps to increment.",
// "format": "int32",
// "location": "query",
// "required": true,
// "type": "integer"
// }
// },
// "path": "games/v1/achievements/{achievementId}/increment",
// "response": {
// "$ref": "AchievementIncrementResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.achievements.list":
type AchievementsListCall struct {
s *Service
playerId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Lists the progress for all your application's achievements for
// the currently authenticated player.
func (r *AchievementsService) List(playerId string) *AchievementsListCall {
c := &AchievementsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.playerId = playerId
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *AchievementsListCall) Language(language string) *AchievementsListCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of achievement resources to return in the response, used for
// paging. For any response, the actual number of achievement resources
// returned may be less than the specified `maxResults`.
func (c *AchievementsListCall) MaxResults(maxResults int64) *AchievementsListCall {