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// Copyright 2010-2015, Google Inc.
// All rights reserved.
//
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
package org.mozc.android.inputmethod.japanese.view;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.Shader.TileMode;
import java.util.ArrayList;
import java.util.List;
/**
* Drawable to render a candidate background.
*
*/
public class CandidateBackgroundFocusedDrawable extends BaseBackgroundDrawable {
private static final int SHADOW_PIXELS = 3;
private final int topColor;
private final int bottomColor;
private final int shadowColor;
private int left;
private int top;
private int right;
private int bottom;
/** Cached Paint instance to reuse for performance reason. */
private final Paint paint = new Paint();
private final List<Shader> shaderList = new ArrayList<Shader>(3);
public CandidateBackgroundFocusedDrawable(
int leftPadding, int topPadding, int rightPadding, int bottomPadding,
int topColor, int bottomColor, int shadowColor) {
super(leftPadding, topPadding, rightPadding, bottomPadding);
this.topColor = topColor;
this.bottomColor = bottomColor;
this.shadowColor = shadowColor;
}
@Override
public void draw(Canvas canvas) {
if (isCanvasRectEmpty()) {
return;
}
// Local variable cache for better performance.
Paint paint = this.paint;
int left = this.left;
int top = this.top;
int right = this.right;
int bottom = this.bottom;
for (Shader shader : shaderList) {
paint.reset();
paint.setAntiAlias(true);
paint.setShader(shader);
canvas.drawRect(left, top, right, bottom, paint);
}
}
@Override
protected void onBoundsChange(Rect rect) {
super.onBoundsChange(rect);
shaderList.clear();
if (isCanvasRectEmpty()) {
return;
}
Rect canvasRect = getCanvasRect();
left = canvasRect.left;
top = canvasRect.top;
right = canvasRect.right;
bottom = canvasRect.bottom;
// Shader filling with simple gradient color.
shaderList.add(new LinearGradient(0, top, 0, bottom, topColor, bottomColor, TileMode.CLAMP));
// Shader rendering top/bottom edge gradient shadows.
float verticalShadowStep0 = (SHADOW_PIXELS + 1) / (float) (bottom - top);
float verticalShadowStep1 = 1.0f - verticalShadowStep0;
shaderList.add(new LinearGradient(0, top, 0, bottom,
new int[]{shadowColor, 0, 0, shadowColor},
new float[]{0.0f, verticalShadowStep0, verticalShadowStep1, 1.0f}, TileMode.CLAMP));
// Shader rendering left/right edge gradient shadows.
float horizontalShadowStep0 = (SHADOW_PIXELS + 1) / (float) (right - left);
float horizontalShadowStep1 = 1.0f - horizontalShadowStep0;
shaderList.add(new LinearGradient(left, 0, right, 0,
new int[]{shadowColor, 0, 0, shadowColor},
new float[]{0.0f, horizontalShadowStep0, horizontalShadowStep1, 1.0f}, TileMode.CLAMP));
}
}