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// Copyright 2010-2015, Google Inc.
// All rights reserved.
//
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
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// * Redistributions in binary form must reproduce the above
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// in the documentation and/or other materials provided with the
// distribution.
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// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package org.mozc.android.inputmethod.japanese.view;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Rect;
import android.graphics.Shader.TileMode;
/**
* Drawable to render a circular highlight at the center of the key background.
*
*/
public class CenterCircularHighlightDrawable extends BaseBackgroundDrawable {
// According to the original design mock, the ratio of radius to height is 0.23.
private static final float RADIUS_RATIO = 0.23f;
private final int baseColor;
private final int shadeColor;
private final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
private float centerX;
private float centerY;
private float radius;
public CenterCircularHighlightDrawable(
int leftPadding, int topPadding, int rightPadding, int bottomPadding,
int baseColor, int shadeColor) {
super(leftPadding, topPadding, rightPadding, bottomPadding);
this.baseColor = baseColor;
this.shadeColor = shadeColor;
}
@Override
public void draw(Canvas canvas) {
canvas.drawCircle(centerX, centerY, radius, paint);
}
@Override
protected void onBoundsChange(Rect rect) {
super.onBoundsChange(rect);
Rect canvasRect = getCanvasRect();
centerX = canvasRect.exactCenterX();
centerY = canvasRect.exactCenterY();
radius = canvasRect.height() * RADIUS_RATIO;
// According to the original design mock, the circle has inner shadow,
// whose width is about 20% of the radius.
paint.setShader(new RadialGradient(centerX, centerY, radius,
new int[] { baseColor, shadeColor },
new float[] { 0.8f, 1.0f },
TileMode.CLAMP));
}
}