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#include "storage/louds/simple_succinct_bit_vector_index.h"
#include "testing/base/public/gunit.h"
namespace {
using ::mozc::storage::louds::SimpleSuccinctBitVectorIndex;
class SimpleSuccinctBitVectorIndexTest : public ::testing::Test {
};
TEST_F(SimpleSuccinctBitVectorIndexTest, Rank) {
static const char kData[] = "\x00\x00\xFF\xFF\x00\x00\xFF\xFF";
SimpleSuccinctBitVectorIndex bit_vector;
bit_vector.Init(reinterpret_cast<const uint8 *>(kData), 8);
EXPECT_EQ(0, bit_vector.Rank0(0));
EXPECT_EQ(0, bit_vector.Rank1(0));
for (int i = 1; i <= 16; ++i) {
EXPECT_EQ(i, bit_vector.Rank0(i)) << i;
EXPECT_EQ(0, bit_vector.Rank1(i)) << i;
}
for (int i = 17; i <= 32; ++i) {
EXPECT_EQ(16, bit_vector.Rank0(i)) << i;
EXPECT_EQ(i - 16, bit_vector.Rank1(i)) << i;
}
for (int i = 33; i <= 48; ++i) {
EXPECT_EQ(i - 16, bit_vector.Rank0(i)) << i;
EXPECT_EQ(16, bit_vector.Rank1(i)) << i;
}
for (int i = 49; i <= 64; ++i) {
EXPECT_EQ(32, bit_vector.Rank0(i)) << i;
EXPECT_EQ(i - 32, bit_vector.Rank1(i)) << i;
}
}
TEST_F(SimpleSuccinctBitVectorIndexTest, Select) {
static const char kData[] = "\x00\x00\xFF\xFF\x00\x00\xFF\xFF";
SimpleSuccinctBitVectorIndex bit_vector;
bit_vector.Init(reinterpret_cast<const uint8 *>(kData), 8);
for (int i = 1; i <= 16; ++i) {
EXPECT_EQ(i - 1, bit_vector.Select0(i)) << i;
}
for (int i = 17; i <= 32; ++i) {
EXPECT_EQ(i + 15, bit_vector.Select0(i)) << i;
}
for (int i = 1; i <= 16; ++i) {
EXPECT_EQ(i + 15, bit_vector.Select1(i)) << i;
}
for (int i = 17; i <= 32; ++i) {
EXPECT_EQ(i + 31, bit_vector.Select1(i)) << i;
}
}
TEST_F(SimpleSuccinctBitVectorIndexTest, Pattern1) {
// Repeat the bit pattern '0b10101010'.
const string data(1024, '\xAA');
SimpleSuccinctBitVectorIndex bit_vector;
bit_vector.Init(reinterpret_cast<const uint8 *>(data.data()), data.length());
for (int i = 0; i < 1024; ++i) {
EXPECT_EQ(i * 4, bit_vector.Rank0(i * 8)) << i;
EXPECT_EQ(i * 4 + 1, bit_vector.Rank0(i * 8 + 1)) << i;
EXPECT_EQ(i * 4 + 1, bit_vector.Rank0(i * 8 + 2)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank0(i * 8 + 3)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank0(i * 8 + 4)) << i;
EXPECT_EQ(i * 4 + 3, bit_vector.Rank0(i * 8 + 5)) << i;
EXPECT_EQ(i * 4 + 3, bit_vector.Rank0(i * 8 + 6)) << i;
EXPECT_EQ(i * 4 + 4, bit_vector.Rank0(i * 8 + 7)) << i;
EXPECT_EQ(i * 4, bit_vector.Rank1(i * 8)) << i;
EXPECT_EQ(i * 4, bit_vector.Rank1(i * 8 + 1)) << i;
EXPECT_EQ(i * 4 + 1, bit_vector.Rank1(i * 8 + 2)) << i;
EXPECT_EQ(i * 4 + 1, bit_vector.Rank1(i * 8 + 3)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank1(i * 8 + 4)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank1(i * 8 + 5)) << i;
EXPECT_EQ(i * 4 + 3, bit_vector.Rank1(i * 8 + 6)) << i;
EXPECT_EQ(i * 4 + 3, bit_vector.Rank1(i * 8 + 7)) << i;
}
for (int i = 0; i < 1024 * 4; ++i) {
EXPECT_EQ(i * 2, bit_vector.Select0(i + 1)) << i;
EXPECT_EQ(i * 2 + 1, bit_vector.Select1(i + 1)) << i;
}
}
TEST_F(SimpleSuccinctBitVectorIndexTest, Pattern2) {
// Repeat the bit pattern '0b11001100'.
const string data(1024, '\xCC');
SimpleSuccinctBitVectorIndex bit_vector;
bit_vector.Init(reinterpret_cast<const uint8 *>(data.data()), data.length());
for (int i = 0; i < 1024; ++i) {
EXPECT_EQ(i * 4, bit_vector.Rank0(i * 8)) << i;
EXPECT_EQ(i * 4 + 1, bit_vector.Rank0(i * 8 + 1)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank0(i * 8 + 2)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank0(i * 8 + 3)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank0(i * 8 + 4)) << i;
EXPECT_EQ(i * 4 + 3, bit_vector.Rank0(i * 8 + 5)) << i;
EXPECT_EQ(i * 4 + 4, bit_vector.Rank0(i * 8 + 6)) << i;
EXPECT_EQ(i * 4 + 4, bit_vector.Rank0(i * 8 + 7)) << i;
EXPECT_EQ(i * 4, bit_vector.Rank1(i * 8)) << i;
EXPECT_EQ(i * 4, bit_vector.Rank1(i * 8 + 1)) << i;
EXPECT_EQ(i * 4 , bit_vector.Rank1(i * 8 + 2)) << i;
EXPECT_EQ(i * 4 + 1, bit_vector.Rank1(i * 8 + 3)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank1(i * 8 + 4)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank1(i * 8 + 5)) << i;
EXPECT_EQ(i * 4 + 2, bit_vector.Rank1(i * 8 + 6)) << i;
EXPECT_EQ(i * 4 + 3, bit_vector.Rank1(i * 8 + 7)) << i;
}
for (int i = 0; i < 1024 * 4; ++i) {
EXPECT_EQ((i * 2) - (i % 2), bit_vector.Select0(i + 1)) << i;
EXPECT_EQ((i * 2 + 1) + ((i + 1) % 2) , bit_vector.Select1(i + 1)) << i;
}
}
} // namespace