blob: 7abb13329860c15f1e980dfb2c90c19c39f596c7 [file] [log] [blame]
// Copyright 2010-2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "win32/tip/tip_ui_handler.h"
#include "base/logging.h"
#include "base/util.h"
#include "win32/tip/tip_text_service.h"
#include "win32/tip/tip_ui_handler_conventional.h"
#include "win32/tip/tip_ui_handler_immersive.h"
namespace mozc {
namespace win32 {
namespace tsf {
ITfUIElement *TipUiHandler::CreateUI(UiType type,
TipTextService *text_service,
ITfContext *context) {
if (text_service->IsImmersiveUI()) {
return TipUiHandlerImmersive::CreateUI(
type, text_service, context);
} else {
return TipUiHandlerConventional::CreateUI(
type, text_service, context);
}
}
void TipUiHandler::OnDestroyElement(TipTextService *text_service,
ITfUIElement *element) {
if (text_service->IsImmersiveUI()) {
TipUiHandlerImmersive::OnDestroyElement(element);
} else {
TipUiHandlerConventional::OnDestroyElement(element);
}
}
void TipUiHandler::OnActivate(TipTextService *text_service) {
if (text_service->IsImmersiveUI()) {
TipUiHandlerImmersive::OnActivate();
} else {
TipUiHandlerConventional::OnActivate(text_service);
}
}
void TipUiHandler::OnDeactivate(TipTextService *text_service) {
if (text_service->IsImmersiveUI()) {
TipUiHandlerImmersive::OnDeactivate();
} else {
TipUiHandlerConventional::OnDeactivate();
}
}
void TipUiHandler::OnFocusChange(TipTextService *text_service,
ITfDocumentMgr *focused_document_manager) {
if (text_service->IsImmersiveUI()) {
TipUiHandlerImmersive::OnFocusChange(
text_service, focused_document_manager);
} else {
TipUiHandlerConventional::OnFocusChange(
text_service, focused_document_manager);
}
}
bool TipUiHandler::Update(TipTextService *text_service,
ITfContext *context,
TfEditCookie read_cookie) {
if (text_service->IsImmersiveUI()) {
return TipUiHandlerImmersive::Update(text_service, context, read_cookie);
} else {
return TipUiHandlerConventional::Update(text_service, context, read_cookie);
}
}
bool TipUiHandler::OnDllProcessAttach(HINSTANCE module_handle,
bool static_loading) {
// In DllMain, we must not call functions exported by user32.dll, which means
// that we cannot determine if the current process is immersive mode or not.
// So we call both initializer here.
TipUiHandlerConventional::OnDllProcessAttach(module_handle, static_loading);
TipUiHandlerImmersive::OnDllProcessAttach(module_handle, static_loading);
return true;
}
void TipUiHandler::OnDllProcessDetach(HINSTANCE module_handle,
bool process_shutdown) {
// In DllMain, we must not call functions exported by user32.dll, which means
// that we cannot determine if the current process is immersive mode or not.
// So we call both uninitializers here.
TipUiHandlerConventional::OnDllProcessDetach(module_handle, process_shutdown);
TipUiHandlerImmersive::OnDllProcessDetach(module_handle, process_shutdown);
}
} // namespace tsf
} // namespace win32
} // namespace mozc