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// Copyright 2010-2015, Google Inc.
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#ifndef MOZC_STORAGE_LOUDS_LOUDS_H_
#define MOZC_STORAGE_LOUDS_LOUDS_H_
#include "base/port.h"
#include "storage/louds/simple_succinct_bit_vector_index.h"
namespace mozc {
namespace storage {
namespace louds {
// Implementation of the LOUDS (Level-Ordered Unary degree sequence).
// LOUDS is a representation of tree by bit sequence, which supports "rank"
// and "select" operations.
// The representation of each node is "n 1-bits, followed by a 0-bit," where
// n is the number of its children.
// So, for example, if a node has two children, the erepresentation of
// the node is "110". Another example is that a leaf is represented by "0".
// The nodes are stored in breadth first order, and each node has its id
// (0-origin, i.e. the root node is '0', the first child of the root is '1'
// and so on).
// This class provides some utilities between the "index of the bit array
// representation" and "node id of the tree".
// In this representation, we can think that each '1'-bit is corresponding
// to an edge.
class Louds {
public:
Louds() {
}
void Open(const uint8 *image, int length) {
index_.Init(image, length);
}
void Close() {
index_.Reset();
}
// Returns true, if the corresponding bit represents an edge.
// TODO(hidehiko): Check the performance of the conversion between int and
// bool, because this method should be invoked so many times.
inline bool IsEdgeBit(int bit_index) const {
return (index_.Get(bit_index) != 0);
}
// Returns the child node id of the edge corresponding to the given bit
// index.
// Note: the bit at the given index must be '1'.
inline int GetChildNodeId(int bit_index) const {
return index_.Rank1(bit_index) + 1;
}
// Returns the parent node id of the edge corresponding to the given bit
// index.
// Note: this takes the bit index (as the argument variable name),
// so it is OK to pass the bit index even if the bit is '0'.
inline int GetParentNodeId(int bit_index) const {
return index_.Rank0(bit_index);
}
// Returns the bit index corresponding to the node's first edge.
inline int GetFirstEdgeBitIndex(int node_id) const {
return index_.Select0(node_id) + 1;
}
// Returns the bit index corresponding to "the node to its parent" edge.
// Note: the root node has no parent, so node_id must > 0.
inline int GetParentEdgeBitIndex(int node_id) const {
return index_.Select1(node_id);
}
// Returns the node id for the first child node of the given node.
// The bit_index must be the bit index of the first edge bit index of the
// node. This method calculates the id effectively, at least more effective
// than calculating by Rank.
static inline int GetChildNodeId(int node_id, int bit_index) {
// Note: node_id == Rank0(bit_index),
// so "bit_index - node_id" == Rank1(bit_index).
// The first child_node_id is "Rank1(bit_index) + 1".
return bit_index - node_id + 1;
}
private:
SimpleSuccinctBitVectorIndex index_;
DISALLOW_COPY_AND_ASSIGN(Louds);
};
} // namespace louds
} // namespace storage
} // namespace mozc
#endif // MOZC_STORAGE_LOUDS_LOUDS_H_