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// Copyright 2010-2014, Google Inc.
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#include "testing/base/public/googletest.h"
#include "testing/base/public/gunit.h"
#include "win32/base/keyboard.h"
namespace mozc {
namespace win32 {
namespace {
const BYTE kPressed = 0x80;
const BYTE kToggled = 0x01;
} // anonymous namespace
class ImeKeyboardTest : public testing::Test {
protected:
ImeKeyboardTest()
: japanese_keyboard_layout_(nullptr) {}
virtual ~ImeKeyboardTest() {}
virtual void SetUp() {
const HKL hkl = ::LoadKeyboardLayoutW(
L"00000411", KLF_ACTIVATE);
// In 32-bit Windows, |hkl| is like 04110411.
// In 64-bit Windows, |hkl| is like 0000000004110411.
const DWORD dword_hkl = reinterpret_cast<DWORD>(hkl);
const DWORD kExpectedHKL = 0x04110411;
if (dword_hkl != kExpectedHKL) {
// seems to fall back to non-Japanese keyboard layout.
return;
}
japanese_keyboard_layout_ = hkl;
}
virtual void TearDown() {
if (japanese_keyboard_layout_ != nullptr) {
::UnloadKeyboardLayout(japanese_keyboard_layout_);
}
japanese_keyboard_layout_ = nullptr;
}
bool japanese_keyboard_layout_available() const {
const bool available = (japanese_keyboard_layout_ != nullptr);
return available;
}
HKL japanese_keyboard_layout() const {
return japanese_keyboard_layout_;
}
private:
HKL japanese_keyboard_layout_;
DISALLOW_COPY_AND_ASSIGN(ImeKeyboardTest);
};
TEST_F(ImeKeyboardTest, CheckQKeyWithKanaLock) {
if (!japanese_keyboard_layout_available()) {
// We cannot continue this test because Japanese keyboard layout is not
// available on this system.
return;
}
BYTE keyboard_state[256] = {};
keyboard_state[VK_KANA] = kPressed;
wchar_t expected_buffer[16] = {};
const int expected_length = ::ToUnicodeEx(
'Q', 0, keyboard_state, expected_buffer, arraysize(expected_buffer),
0, japanese_keyboard_layout());
wchar_t actual_buffer[16] = {};
const int actual_length = JapaneseKeyboardLayoutEmulator::ToUnicode(
'Q', 0, keyboard_state, actual_buffer, arraysize(actual_buffer), 0);
EXPECT_EQ(expected_length, actual_length);
EXPECT_EQ(1, actual_length);
EXPECT_EQ(expected_buffer[0], actual_buffer[0]);
EXPECT_EQ(0xff80, actual_buffer[0]);
}
TEST_F(ImeKeyboardTest, CheckQKeyWithoutCapsLock) {
if (!japanese_keyboard_layout_available()) {
// We cannot continue this test because Japanese keyboard layout is not
// available on this system.
return;
}
BYTE keyboard_state[256] = {};
wchar_t expected_buffer[16] = {};
const int expected_length = ::ToUnicodeEx(
'Q', 0, keyboard_state, expected_buffer, arraysize(expected_buffer),
0, japanese_keyboard_layout());
wchar_t actual_buffer[16] = {};
const int actual_length = JapaneseKeyboardLayoutEmulator::ToUnicode(
'Q', 0, keyboard_state, actual_buffer, arraysize(actual_buffer), 0);
EXPECT_EQ(expected_length, actual_length);
EXPECT_EQ(1, actual_length);
EXPECT_EQ(expected_buffer[0], actual_buffer[0]);
EXPECT_EQ('q', actual_buffer[0]);
}
TEST_F(ImeKeyboardTest, CheckQKeyWithCapsLock) {
if (!japanese_keyboard_layout_available()) {
// We cannot continue this test because Japanese keyboard layout is not
// available on this system.
return;
}
BYTE keyboard_state[256] = {};
keyboard_state[VK_CAPITAL] = kToggled;
wchar_t expected_buffer[16] = {};
const int expected_length = ::ToUnicodeEx(
'Q', 0, keyboard_state, expected_buffer, arraysize(expected_buffer),
0, japanese_keyboard_layout());
wchar_t actual_buffer[16] = {};
const int actual_length = JapaneseKeyboardLayoutEmulator::ToUnicode(
'Q', 0, keyboard_state, actual_buffer, arraysize(actual_buffer), 0);
EXPECT_EQ(expected_length, actual_length);
EXPECT_EQ(1, actual_length);
EXPECT_EQ(expected_buffer[0], actual_buffer[0]);
EXPECT_EQ('Q', actual_buffer[0]);
}
TEST_F(ImeKeyboardTest, CheckQKeyWithShiftCapsLock) {
if (!japanese_keyboard_layout_available()) {
// We cannot continue this test because Japanese keyboard layout is not
// available on this system.
return;
}
BYTE keyboard_state[256] = {};
keyboard_state[VK_SHIFT] = kPressed;
keyboard_state[VK_CAPITAL] = kToggled;
wchar_t expected_buffer[16] = {};
const int expected_length = ::ToUnicodeEx(
'Q', 0, keyboard_state, expected_buffer, arraysize(expected_buffer),
0, japanese_keyboard_layout());
wchar_t actual_buffer[16] = {};
const int actual_length = JapaneseKeyboardLayoutEmulator::ToUnicode(
'Q', 0, keyboard_state, actual_buffer, arraysize(actual_buffer), 0);
EXPECT_EQ(expected_length, actual_length);
EXPECT_EQ(1, actual_length);
EXPECT_EQ(expected_buffer[0], actual_buffer[0]);
EXPECT_EQ('q', actual_buffer[0]);
}
TEST_F(ImeKeyboardTest, CheckQKeyWithShiftCtrlCapsLock) {
if (!japanese_keyboard_layout_available()) {
// We cannot continue this test because Japanese keyboard layout is not
// available on this system.
return;
}
BYTE keyboard_state[256] = {};
keyboard_state[VK_SHIFT] = kPressed;
keyboard_state[VK_CONTROL] = kPressed;
keyboard_state[VK_CAPITAL] = kToggled;
wchar_t expected_buffer[16] = {};
const int expected_length = ::ToUnicodeEx(
'Q', 0, keyboard_state, expected_buffer, arraysize(expected_buffer),
0, japanese_keyboard_layout());
wchar_t actual_buffer[16] = {};
const int actual_length = JapaneseKeyboardLayoutEmulator::ToUnicode(
'Q', 0, keyboard_state, actual_buffer, arraysize(actual_buffer), 0);
EXPECT_EQ(expected_length, actual_length);
EXPECT_EQ(1, actual_length);
EXPECT_EQ(expected_buffer[0], actual_buffer[0]);
}
} // namespace win32
} // namespace mozc