blob: 3af30754a8314e91a93fa120f6d61310d3279e75 [file] [log] [blame]
// Copyright 2010-2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef MOZC_WIN32_TIP_TIP_UI_RENDERER_IMMERSIVE_H_
#define MOZC_WIN32_TIP_TIP_UI_RENDERER_IMMERSIVE_H_
#include <Windows.h>
#include "base/port.h"
namespace mozc {
namespace commands {
class Candidates;
} // namespace commands
namespace renderer {
class TableLayout;
namespace win32 {
class TextRenderer;
} // namespace win32
} // namespace renderer
namespace win32 {
namespace tsf {
// A stateless utility to render candidate UI for immersive mode applications.
class TipUiRendererImmersive {
public:
// Returns bitmap handle where candidate UI image is rendered.
// Caller will have the ownership of the returned object.
// |size| contains the bitmap size and |left_align_offset| contains the
// offset length from the left edge with which the candidate UI should be
// aligned.
static HBITMAP Render(const commands::Candidates &candidates,
const renderer::win32::TextRenderer *text_renderer,
renderer::TableLayout *table_layout,
SIZE *size,
int *left_align_offset);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(TipUiRendererImmersive);
};
} // namespace tsf
} // namespace win32
} // namespace mozc
#endif // MOZC_WIN32_TIP_TIP_UI_RENDERER_IMMERSIVE_H_