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package org.mozc.android.inputmethod.japanese.keyboard;
import com.google.common.base.Optional;
import com.google.common.base.Preconditions;
import java.util.Collections;
import java.util.List;
/**
* A simple model class of a keyboard.
* A keyboard can contain a sequence of {@code Row}s.
*
*/
public class Keyboard {
private final Optional<String> contentDescription;
private final float flickThreshold;
private final List<Row> rowList;
public final int contentLeft;
public final int contentRight;
public final int contentTop;
public final int contentBottom;
public Keyboard(Optional<String> contentDescription,
List<? extends Row> rowList, float flickThreshold) {
this.contentDescription = Preconditions.checkNotNull(contentDescription);
this.flickThreshold = flickThreshold;
this.rowList = Collections.unmodifiableList(rowList);
int left = Integer.MAX_VALUE, right = Integer.MIN_VALUE,
top = Integer.MAX_VALUE, bottom = Integer.MIN_VALUE;
for (Row row : this.rowList) {
for (Key key : row.getKeyList()) {
left = Math.min(left, key.getX());
right = Math.max(right, key.getX() + key.getWidth());
top = Math.min(top, key.getY());
bottom = Math.max(bottom, key.getY() + key.getHeight());
}
}
this.contentLeft = left;
this.contentRight = right;
this.contentTop = top;
this.contentBottom = bottom;
}
public Optional<String> getContentDescription() {
return contentDescription;
}
public float getFlickThreshold() {
return flickThreshold;
}
public List<Row> getRowList() {
return rowList;
}
}