blob: c2cccd20ead896db97a7f42261a3062251edc8ac [file] [log] [blame]
// Copyright 2010-2014, Google Inc.
// All rights reserved.
//
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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package org.mozc.android.inputmethod.japanese.view;
import com.google.common.base.Optional;
import android.graphics.BlurMaskFilter;
import android.graphics.BlurMaskFilter.Blur;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.Shader.TileMode;
/**
* Drawable to render a popup window with a frame.
*
*/
public class PopUpFrameWindowDrawable extends BaseBackgroundDrawable {
private final int frameWidth;
private final int topColor;
private final int bottomColor;
private final int borderColor;
private final int innerPaneColor;
private final float shadowSize;
private final Rect outerFrameRect = new Rect();
private final Rect innerFrameRect = new Rect();
private final Paint paint = new Paint();
private final BlurMaskFilter blurMaskFilter;
private Optional<Shader> shader = Optional.absent();
public PopUpFrameWindowDrawable(
int leftPadding, int topPadding, int rightPadding, int bottomPadding,
int frameWidth, float shadowSize,
int topColor, int bottomColor, int borderColor, int innerPaneColor) {
super(leftPadding, topPadding, rightPadding, bottomPadding);
this.frameWidth = frameWidth;
this.topColor = topColor;
this.bottomColor = bottomColor;
this.borderColor = borderColor;
this.innerPaneColor = innerPaneColor;
this.shadowSize = shadowSize;
this.blurMaskFilter = new BlurMaskFilter(shadowSize, Blur.INNER);
}
@Override
public void draw(Canvas canvas) {
if (isCanvasRectEmpty()) {
return;
}
Paint paint = this.paint;
// First of all, render the shadow.
paint.reset();
paint.setAntiAlias(true);
paint.setColor(0x80000000);
paint.setShadowLayer(shadowSize * 0.6f, shadowSize, shadowSize, 0xFF404040);
canvas.drawRect(outerFrameRect, paint);
// Draw the main part of the frame.
if (shader.isPresent()) {
paint.reset();
paint.setAntiAlias(true);
paint.setShader(shader.get());
canvas.drawRect(outerFrameRect, paint);
}
// Draw the inner pane.
paint.reset();
paint.setAntiAlias(true);
paint.setColor(0xFF000000);
canvas.drawRect(innerFrameRect, paint);
paint.setColor(innerPaneColor);
paint.setMaskFilter(blurMaskFilter);
canvas.drawRect(innerFrameRect, paint);
// Draw the border.
paint.reset();
paint.setAntiAlias(true);
paint.setColor(borderColor);
paint.setStyle(Style.STROKE);
canvas.drawRect(outerFrameRect, paint);
canvas.drawRect(innerFrameRect, paint);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
Rect canvasRect = getCanvasRect();
outerFrameRect.set(canvasRect);
innerFrameRect.set(
canvasRect.left + frameWidth, canvasRect.top + frameWidth,
canvasRect.right - frameWidth, canvasRect.bottom - frameWidth);
shader = Optional.<Shader>of(new LinearGradient(
0, canvasRect.top, 0, canvasRect.bottom, topColor, bottomColor, TileMode.CLAMP));
}
}