| // Copyright 2010-2015, Google Inc. |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "win32/tip/tip_ui_handler.h" |
| |
| #include "base/logging.h" |
| #include "base/util.h" |
| #include "win32/tip/tip_text_service.h" |
| #include "win32/tip/tip_ui_handler_conventional.h" |
| #include "win32/tip/tip_ui_handler_immersive.h" |
| |
| namespace mozc { |
| namespace win32 { |
| namespace tsf { |
| |
| ITfUIElement *TipUiHandler::CreateUI(UiType type, |
| TipTextService *text_service, |
| ITfContext *context) { |
| if (text_service->IsImmersiveUI()) { |
| return TipUiHandlerImmersive::CreateUI( |
| type, text_service, context); |
| } else { |
| return TipUiHandlerConventional::CreateUI( |
| type, text_service, context); |
| } |
| } |
| |
| void TipUiHandler::OnDestroyElement(TipTextService *text_service, |
| ITfUIElement *element) { |
| if (text_service->IsImmersiveUI()) { |
| TipUiHandlerImmersive::OnDestroyElement(element); |
| } else { |
| TipUiHandlerConventional::OnDestroyElement(element); |
| } |
| } |
| |
| void TipUiHandler::OnActivate(TipTextService *text_service) { |
| if (text_service->IsImmersiveUI()) { |
| TipUiHandlerImmersive::OnActivate(); |
| } else { |
| TipUiHandlerConventional::OnActivate(text_service); |
| } |
| } |
| |
| void TipUiHandler::OnDeactivate(TipTextService *text_service) { |
| if (text_service->IsImmersiveUI()) { |
| TipUiHandlerImmersive::OnDeactivate(); |
| } else { |
| TipUiHandlerConventional::OnDeactivate(); |
| } |
| } |
| |
| void TipUiHandler::OnFocusChange(TipTextService *text_service, |
| ITfDocumentMgr *focused_document_manager) { |
| if (text_service->IsImmersiveUI()) { |
| TipUiHandlerImmersive::OnFocusChange( |
| text_service, focused_document_manager); |
| } else { |
| TipUiHandlerConventional::OnFocusChange( |
| text_service, focused_document_manager); |
| } |
| } |
| |
| bool TipUiHandler::Update(TipTextService *text_service, |
| ITfContext *context, |
| TfEditCookie read_cookie) { |
| if (text_service->IsImmersiveUI()) { |
| return TipUiHandlerImmersive::Update(text_service, context, read_cookie); |
| } else { |
| return TipUiHandlerConventional::Update(text_service, context, read_cookie); |
| } |
| } |
| |
| bool TipUiHandler::OnDllProcessAttach(HINSTANCE module_handle, |
| bool static_loading) { |
| // In DllMain, we must not call functions exported by user32.dll, which means |
| // that we cannot determine if the current process is immersive mode or not. |
| // So we call both initializer here. |
| TipUiHandlerConventional::OnDllProcessAttach(module_handle, static_loading); |
| TipUiHandlerImmersive::OnDllProcessAttach(module_handle, static_loading); |
| return true; |
| } |
| |
| void TipUiHandler::OnDllProcessDetach(HINSTANCE module_handle, |
| bool process_shutdown) { |
| // In DllMain, we must not call functions exported by user32.dll, which means |
| // that we cannot determine if the current process is immersive mode or not. |
| // So we call both uninitializers here. |
| TipUiHandlerConventional::OnDllProcessDetach(module_handle, process_shutdown); |
| TipUiHandlerImmersive::OnDllProcessDetach(module_handle, process_shutdown); |
| } |
| |
| } // namespace tsf |
| } // namespace win32 |
| } // namespace mozc |