blob: 45ca6faecc115736a5334659348ebf91d86bd276 [file] [log] [blame]
// Copyright 2009 The RE2 Authors. All Rights Reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#ifndef RE2_UTIL_TEST_H__
#define RE2_UTIL_TEST_H__
#include "util/util.h"
#include "util/flags.h"
#define TEST(x, y) \
void x##y(void); \
TestRegisterer r##x##y(x##y, # x "." # y); \
void x##y(void)
void RegisterTest(void (*)(void), const char*);
class TestRegisterer {
public:
TestRegisterer(void (*fn)(void), const char *s) {
RegisterTest(fn, s);
}
};
// TODO(rsc): Do a better job.
#define EXPECT_EQ CHECK_EQ
#define EXPECT_TRUE CHECK
#define EXPECT_LT CHECK_LT
#define EXPECT_GT CHECK_GT
#define EXPECT_LE CHECK_LE
#define EXPECT_GE CHECK_GE
#define EXPECT_FALSE(x) CHECK(!(x))
const bool UsingMallocCounter = false;
namespace testing {
class MallocCounter {
public:
MallocCounter(int x) { }
static const int THIS_THREAD_ONLY = 0;
long long HeapGrowth() { return 0; }
long long PeakHeapGrowth() { return 0; }
void Reset() { }
};
} // namespace testing
namespace re2 {
int64 VirtualProcessSize();
} // namespace re2
#endif // RE2_UTIL_TEST_H__