Expand the comment on the \p and \P limit.

Change-Id: Ib2f359f8ecc4172754a2b02458fc64698e8c1daf
Reviewed-on: https://code-review.googlesource.com/18990
Reviewed-by: Paul Wankadia <junyer@google.com>
diff --git a/re2/fuzzing/re2_fuzzer.cc b/re2/fuzzing/re2_fuzzer.cc
index 1da7a1f..e0aa96a 100644
--- a/re2/fuzzing/re2_fuzzer.cc
+++ b/re2/fuzzing/re2_fuzzer.cc
@@ -60,6 +60,11 @@
     return 0;
 
   // Crudely limit the use of \p and \P.
+  // Otherwise, we will waste time on inputs that have long runs of Unicode
+  // character classes. The fuzzer has shown itself to be easily capable of
+  // generating such patterns that fall within the other limits, but result
+  // in timeouts nonetheless. The marginal cost is high - even more so when
+  // counted repetition is involved - whereas the marginal benefit is zero.
   int backslash_p = 0;
   for (size_t i = 0; i < size; i++) {
     if (data[i] == '\\' && i+1 < size && (data[i+1] == 'p' || data[i+1] == 'P'))