| { |
| "name": "JelloSwift", |
| "version": "0.13.0", |
| "summary": "Swift soft body physics engine.", |
| "description": "JelloSwift is a soft body physics engine written in Swift, ported from Walaber's JelloPhysics engine.\n\nThe intention is to write a fast and concise physics engine to be used in games on iOS.", |
| "homepage": "https://github.com/LuizZak/JelloSwift", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE" |
| }, |
| "authors": { |
| "LuizZak": "luizinho_mack@yahoo.com.br" |
| }, |
| "source": { |
| "git": "https://github.com/LuizZak/JelloSwift.git", |
| "tag": "0.13.0" |
| }, |
| "social_media_url": "https://twitter.com/LuizZak", |
| "platforms": { |
| "ios": "8.0", |
| "osx": "10.10" |
| }, |
| "source_files": "Sources/**/*" |
| } |